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[Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards
#3
Now, I know  people don't generally read tutorials, but I took it upon myself to create a time-based one for my game prototype.

[Image: sIT0U%2F.png]
[Image: ETTQSm.png]

Complete Changelog 11-13-2019

Added Tutorial.

Added Logo!

Added Exhaust hazards, which add a useless Exhaust card to your deck.

Updated the title screen to be playable with cards!

Refactored project and maximized efficient code.

Added customer faces.

Updated splash screen.

Customer timer balance updates

Various other quality-of-life improvements.
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RE: [Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards - by Onygox - 11-14-2019, 03:06 AM

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