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[Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards
Hi all, I'm developing a game that's meant to be a Tetris/Slay the Spire mashup.

It has progressed through iteration into a game about cooking & serving customers. Match three (or two, or four) falling foods by manipulating their location and rotation with your deck of cards. But watch out for the hazards on your stove top! (However, some can be helpful...)

Your goal is to complete the orders of your customers.
To do so, match the relevant foods that are falling by moving and rotating them with the effects of the cards in your hand.
Play cards from your hand by dragging them out until they glow.
If the food piles up to reach the end of your "stovetop" (the grid), you lose!

Planned for release on itch.io and on mobile for Android (not sure. about iOS but I'll try my best.)

New Update: Added new card effects and hazards!

• Add New Food spawns another food at the top of the stovetop.
• Change Food Type changes the type of food that's falling.
• Discard makes you discard.
Each level showcases a new different effect.
Added new sprites and animations!
• Spatula animation for moving and flipping food.
• Tongs animation for rotating food.
• New icons for Movement, Add New Food, Change Food Type, and Discard.
Fixed customer timer timing out.
Fiddled with difficulty balance.
Changed UI.

Updated instructions.
Now, I know  people don't generally read tutorials, but I took it upon myself to create a time-based one for my game prototype.

[Image: sIT0U%2F.png]
[Image: ETTQSm.png]

Complete Changelog 11-13-2019

Added Tutorial.

Added Logo!

Added Exhaust hazards, which add a useless Exhaust card to your deck.

Updated the title screen to be playable with cards!

Refactored project and maximized efficient code.

Added customer faces.

Updated splash screen.

Customer timer balance updates

Various other quality-of-life improvements.
Added Customer Timers.
• Customers will leave after their timer runs out, and you won't be able to complete their order.
Added card that gives a temporary shield that protect foods from hazards.
Added card and hazard that affects customer timers.
Added seventh level.
Cards that can't be played return to player's hand after mouse (or finger) is released.
Fixed bug that allowed food to be able to be placed on the same grid space as another.
Fixed bug that allowed food to travel past the grid edges.
Various other small quality improvements across the board.

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