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[Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards
#6
I began developing a color palette based on classic Japanese art and iconography. It's still subject to change, but I thought I'd share what progress I have made so far.
[Image: 6fb6e4c5cc874194a911a39849e34948.Hibotchi_Palette.png][Image: f192cefd522745a7a87ccf2248ebed92.Screen-....05-PM.png]
In addition, I updated sprites and icons to be 32x32 pixels and formatted them in sprite sheets so that they're more easily accessible and editable.
[Image: 39643d51fa2b431083abd888128e2b91.Screen-....22-PM.png][Image: 1af62a87786349b9857182afffc612b3.Screen-....59-PM.png][Image: 3e5600187cf9473281b9518f090bc391.Screen-....14-PM.png]
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RE: [Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards - by Onygox - 01-25-2020, 07:12 PM

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