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[Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards
#7
Garnishes are new optional objectives to complete while finishing orders. They appear next to a customer's order and display what they want you to do through new sprite icons.
Another big update is the palette change! I've narrowed it down to six colors.
The full change log is :
Added Garnishes.
• These are optional objectives to complete as you finish orders. Ones included currently are

• Complete this order on the left side of the stove.

• Complete this order on the right side of the stove.

• Complete this order in the center of the stove.

• Complete this order within 30 seconds.

• Complete this order within 60 seconds.

• Miss all hazards as you complete this order.

• Hit a hazard as you complete this order.

Updated Tutorial to address this garnish update.

Updated the color palette.

Changed sprites to 32px.

Added more instructions to begin the game for first-time users.

Updated background to Japanese tatami floor texture.

Added exclamation points to warning sprites.

Added animations of knife, pan, spoon, grease, and smoke.

Updated UI.

Various other small quality improvements and bug fixes.
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RE: [Unity WebGL] hiBOTCHi prototype - Fast-paced Tetris-inspired cooking with cards - by Onygox - 02-18-2020, 07:22 PM

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